scene/tables/textures.h
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | // SPDX-License-Identifier: BSD-3-Clause | ||
| 2 | #pragma once | ||
| 3 | |||
| 4 | #include <cstdint> | ||
| 5 | #include <map> | ||
| 6 | #include <set> | ||
| 7 | #include <span> | ||
| 8 | #include <string_view> | ||
| 9 | #include <unordered_map> | ||
| 10 | #include <utility> | ||
| 11 | #include <vector> | ||
| 12 | |||
| 13 | #include "chrono_batch_render/scene/records/textures.h" | ||
| 14 | #include "chrono_batch_render/scene/tables/storage.h" | ||
| 15 | #include "chrono_batch_render/scene/tables/table.h" | ||
| 16 | #include "chrono_batch_render/stage/structure/structure.h" | ||
| 17 | #include "chrono_batch_render/texture/cache.h" | ||
| 18 | |||
| 19 | namespace chrono::batch_render { | ||
| 20 | |||
| 21 | 360 | struct TextureStats { | |
| 22 | uint32_t images = 0; | ||
| 23 | uint32_t bound = 0; | ||
| 24 | uint32_t loaded = 0; | ||
| 25 | uint32_t failed = 0; | ||
| 26 | uint32_t loading = 0; | ||
| 27 | }; | ||
| 28 | |||
| 29 | struct TextureSlot { | ||
| 30 | SchemaId table = SchemaId::None; | ||
| 31 | uint32_t texture = 0; | ||
| 32 | bool color = false; | ||
| 33 | }; | ||
| 34 | |||
| 35 | class TextureTable : public RenderTable { | ||
| 36 | public: | ||
| 37 | explicit TextureTable(Structure& structure, unsigned threads = 4); | ||
| 38 | ~TextureTable() override; | ||
| 39 | TextureTable(const TextureTable&) = delete; | ||
| 40 | TextureTable& operator=(const TextureTable&) = delete; | ||
| 41 | |||
| 42 | 946 | std::string_view Name() const override { | |
| 43 | 946 | return "textures"; | |
| 44 | } | ||
| 45 | |||
| 46 | 2391 | std::span<const ColumnRef> Inputs() const override { | |
| 47 | 2391 | return m_inputs; | |
| 48 | } | ||
| 49 | |||
| 50 | 861 | std::span<const ColumnRef> RowInputs() const override { | |
| 51 | 861 | return m_inputs; | |
| 52 | } | ||
| 53 | |||
| 54 | 360 | std::span<const TableId> TableOutputs() const override { | |
| 55 | 360 | static constexpr TableId kTables[] = {TableId::Textures}; | |
| 56 | 360 | return kTables; | |
| 57 | } | ||
| 58 | |||
| 59 | void Describe(RenderTables& tables) const override; | ||
| 60 | void Hold(std::vector<Ref<const RefCounted>>& held) const override; | ||
| 61 | |||
| 62 | 7 | const TextureRecord& Record(uint32_t prim) const { | |
| 63 | 14 | return m_records.Row(prim); | |
| 64 | } | ||
| 65 | |||
| 66 | bool Pending() const override; | ||
| 67 | void Run(const ChangeSet& changes, TableVersions& versions) override; | ||
| 68 | |||
| 69 | void Finish() override; | ||
| 70 | uint64_t Handle(uint32_t prim, std::string_view input) const; | ||
| 71 | |||
| 72 | 1 | uint64_t Checker() const { | |
| 73 | 1 | return m_cache.Binding(kCheckerTextureBinding); | |
| 74 | } | ||
| 75 | |||
| 76 | const TextureStats& Stats() const { | ||
| 77 | return m_stats; | ||
| 78 | } | ||
| 79 | |||
| 80 | private: | ||
| 81 | using RowKey = std::pair<SchemaId, uint32_t>; | ||
| 82 | |||
| 83 | 222 | struct Bound { | |
| 84 | TextureSlot slot; | ||
| 85 | TextureBinding binding; | ||
| 86 | }; | ||
| 87 | |||
| 88 | 248 | struct Material { | |
| 89 | std::vector<Bound> slots; | ||
| 90 | std::vector<RowKey> rows; | ||
| 91 | uint32_t bindings = kNoTextures; | ||
| 92 | bool checkered = false; | ||
| 93 | }; | ||
| 94 | |||
| 95 | 1002 | struct Cells { | |
| 96 | std::map<RowKey, std::vector<uint32_t>> columns; | ||
| 97 | }; | ||
| 98 | |||
| 99 | const std::vector<uint32_t>& Read(Cells& cells, SchemaId table, uint32_t column); | ||
| 100 | std::set<uint32_t> Collect(); | ||
| 101 | void Refresh(uint32_t prim); | ||
| 102 | void Release(uint32_t prim); | ||
| 103 | void Publish(uint32_t prim, const Material& material); | ||
| 104 | void Rebound(uint32_t world); | ||
| 105 | void Rebind(uint32_t prim, Cells& cells); | ||
| 106 | void UploadBindings(); | ||
| 107 | |||
| 108 | Structure& m_structure; | ||
| 109 | TextureCache m_cache; | ||
| 110 | std::map<SchemaId, std::vector<TextureSlot>> m_slots; | ||
| 111 | std::vector<ColumnRef> m_inputs; | ||
| 112 | std::unordered_map<uint32_t, Material> m_materials; | ||
| 113 | std::map<RowKey, uint32_t> m_byRow; | ||
| 114 | uint64_t m_bindingAddress = 0; | ||
| 115 | TextureBinding m_checker; | ||
| 116 | uint32_t m_checkerUsers = 0; | ||
| 117 | TextureStats m_stats; | ||
| 118 | RecordTable<TextureRecord> m_records{"texture records"}; | ||
| 119 | std::vector<uint32_t> m_rebound; | ||
| 120 | }; | ||
| 121 | |||
| 122 | } | ||
| 123 |