chrono_batch_render/
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scene/scene_impl.h
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1 // SPDX-License-Identifier: BSD-3-Clause
2 #pragma once
3
4 #include <functional>
5 #include <memory>
6 #include <span>
7 #include <string>
8 #include <string_view>
9 #include <vector>
10
11 #include "chrono_batch_render/bvh/builder.h"
12 #include "chrono_batch_render/device/device.h"
13 #include "chrono_batch_render/device/ref.h"
14 #include "chrono_batch_render/scene/scene.h"
15 #include "chrono_batch_render/scene/scene_update.h"
16 #include "chrono_batch_render/scene/tables/bounds.h"
17 #include "chrono_batch_render/scene/tables/captures.h"
18 #include "chrono_batch_render/scene/tables/curves.h"
19 #include "chrono_batch_render/scene/tables/instances.h"
20 #include "chrono_batch_render/scene/tables/lights.h"
21 #include "chrono_batch_render/scene/tables/materials.h"
22 #include "chrono_batch_render/scene/tables/meshes.h"
23 #include "chrono_batch_render/scene/tables/plans.h"
24 #include "chrono_batch_render/scene/tables/points.h"
25 #include "chrono_batch_render/scene/tables/products.h"
26 #include "chrono_batch_render/scene/tables/semantics.h"
27 #include "chrono_batch_render/scene/tables/sensor_pipelines.h"
28 #include "chrono_batch_render/scene/tables/sensors.h"
29 #include "chrono_batch_render/scene/tables/spectra.h"
30 #include "chrono_batch_render/scene/tables/subsets.h"
31 #include "chrono_batch_render/scene/tables/surfaces.h"
32 #include "chrono_batch_render/scene/tables/table.h"
33 #include "chrono_batch_render/scene/tables/tangents.h"
34 #include "chrono_batch_render/scene/tables/textures.h"
35 #include "chrono_batch_render/scene/tables/transforms.h"
36 #include "chrono_batch_render/scene/tables/views.h"
37 #include "chrono_batch_render/stage/columns/column_store.h"
38 #include "chrono_batch_render/stage/publish/publisher.h"
39 #include "chrono_batch_render/stage/structure/structure.h"
40 #include "chrono_batch_render/stage/views/world_poses.h"
41
42 namespace chrono::batch_render {
43
44 class SceneImpl;
45
46 [[nodiscard]] CHRONO_BATCH_RENDER_API StoreLock::Guard LockScene(const Scene* scene);
47
48 class SceneImpl : private WorldPoseSource {
49 public:
50 SceneImpl(Scene& scene, device::Device& device, const SceneDesc& desc);
51 ~SceneImpl();
52 SceneImpl(const SceneImpl&) = delete;
53 SceneImpl& operator=(const SceneImpl&) = delete;
54
55 379077 [[nodiscard]] StoreLock::Guard Lock() const {
56
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380984 return m_lock.Lock();
57 }
58
59 const StoreLock& GetLock() const {
60 return m_lock;
61 }
62
63 217864 static SceneImpl& Get(Scene& scene) {
64
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217515 return *scene.m_impl;
65 }
66
67 268335 static const SceneImpl& Get(const Scene& scene) {
68 268335 return *scene.m_impl;
69 }
70
71 226 template <class Write> Prim Define(std::string_view path, SchemaId schema, const Write& write) {
72
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226 return Define(path, schema, 0, write);
73 }
74
75 template <class Write>
76 2331 Prim Define(std::string_view path, SchemaId schema, uint64_t apis, const Write& write) {
77 2331 const auto lock = Lock();
78
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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4662 const std::string paths[] = {std::string(path)};
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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6987 return Handle(m_structure.Define(schema, paths, apis, write).firstPrim);
80 6993 }
81
82 template <class Write>
83 6 PrimRange Define(Span<const std::string> paths, SchemaId schema, const Write& write,
84 const BatchDesc& batch = {}) {
85
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6 return Define(paths, schema, 0, write, batch);
86 }
87
88 template <class Write>
89 12 PrimRange Define(Span<const std::string> paths, SchemaId schema, uint64_t apis,
90 const Write& write, const BatchDesc& batch = {}) {
91 12 const auto lock = Lock();
92
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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12 return Range(m_structure.Define(schema, std::span(paths.data(), paths.size()), apis, write,
93
4/76
chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Shader::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Shader::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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24 batch.attachable));
94 12 }
95
96 23 template <class Write> void Apply(Span<const Prim> prims, SchemaId api, const Write& write) {
97 23 const auto lock = Lock();
98
17/42
void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::BackgroundAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::BackgroundAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::CheckerboardAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::CheckerboardAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::DetectorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::DetectorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::FollowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::FollowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LensDistortionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LensDistortionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MaterialBindingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MaterialBindingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MinimalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MinimalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MotionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MotionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::OmniShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::OmniShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricAreaLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricAreaLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricDistantLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricDistantLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhysicalLightIlluminantAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhysicalLightIlluminantAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PrototypeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PrototypeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::RealTimeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::RealTimeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SensorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SensorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShadowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShadowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SurfaceDetailAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SurfaceDetailAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ThermalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ThermalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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23 m_structure.Apply(Indices(prims), api, write);
99 23 }
100
101 template <class Write>
102 4 void Apply(Span<const Prim> prims, SchemaId api, std::string_view instance,
103 const Write& write) {
104 4 const auto lock = Lock();
105
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CollectionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CollectionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SemanticsLabelsAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SemanticsLabelsAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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4 m_structure.Apply(Indices(prims), api, instance, write);
106 4 }
107
108 std::vector<uint32_t> Indices(Span<const Prim> prims) const;
109
110 Prim Handle(uint32_t prim) const;
111 PrimRange Range(const PrimBlock& block) const;
112 void Check(const Prim& prim) const;
113
114 5768 device::Device& GetDevice() const {
115 5768 return *m_device;
116 }
117
118 274 ColumnStore& GetColumnStore() {
119
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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274 return m_store;
120 }
121
122 99445 Structure& GetStructure() {
123
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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286515 return m_structure;
124 }
125
126 const Structure& GetStructure() const {
127 return m_structure;
128 }
129
130 7729 Publisher& GetPublisher() {
131
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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7730 return m_publisher;
132 }
133
134 261 bvh::Builder& GetBuilder() {
135
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261 return *m_builder;
136 }
137
138 TransformTable& GetTransforms() {
139
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41 return m_transforms;
140 }
141
142 2 MeshTable& GetMeshes() {
143
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3 return m_meshes;
144 }
145
146 PointsTable& GetPoints() {
147 return m_points;
148 }
149
150 4220 CurvesTable& GetCurves() {
151
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4220 return m_curves;
152 }
153
154 214 chrono::batch_render::BoundsTable& GetBounds() {
155
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427 return m_bounds;
156 }
157
158 TangentTable& GetTangents() {
159
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2 return m_tangents;
160 }
161
162 1 TextureTable& GetTextures() {
163 1 return m_textures;
164 }
165
166 149 const MaterialTable& GetMaterials() const {
167
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3667 return m_materials;
168 }
169
170 8539 bool WaitsForKernels() const {
171
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8539 return m_waitForKernels;
172 }
173
174 const SubsetTable& GetSubsets() const {
175
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5 return m_subsets;
176 }
177
178 3517 SemanticTable& GetSemantics() {
179
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3517 return m_semantics;
180 }
181
182 InstanceTable& GetInstances() {
183
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20 return m_instances;
184 }
185
186 LightTable& GetLights() {
187
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28 return m_lights;
188 }
189
190 SurfaceTable& GetSurfaces() {
191 return m_surfaces;
192 }
193
194 3675 SimulationClock& GetClock() {
195
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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526 return m_clock;
196 }
197
198 6 ProductTable& GetProducts() {
199
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6 return m_products;
200 }
201
202 const ViewTable& GetViews() const {
203
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13 return m_views;
204 }
205
206 3744 const SensorPipelineTable& GetSensorPipelines() const {
207
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3797 return m_pipelines;
208 }
209
210 3536 ProductPlans& GetPlans() {
211
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3536 return m_plans;
212 }
213
214 2 void AddCommitStep(std::function<bool()> step) {
215
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4 m_commitSteps.push_back(std::move(step));
216 2 }
217
218 4546 void RunCommitSteps() {
219
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4546 std::erase_if(m_commitSteps, [](const std::function<bool()>& step) { return step(); });
220 4307 }
221
222 4289 bool CommitStepsPending() const {
223 4289 return !m_commitSteps.empty();
224 }
225
226 4289 bool Pending() const {
227
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4289 return CommitStepsPending() || m_publisher.Pending();
228 }
229
230 SceneUpdate Update(const UpdateDesc& desc = {}, Stream producer = Stream::None());
231
232 void RefreshTransforms();
233
234 468 void UpdateIfPending() {
235
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468 if (Pending()) {
236 152 Update();
237 }
238 468 }
239
240 device::Operation Publish(const UpdateDesc& desc, Stream producer);
241
242 private:
243 device::Tensor Read(ViewState& view, device::DType type, Stream consumer,
244 QuaternionOrder order) override;
245 device::Tensor ReadScales(ViewState& view, device::DType type, Stream consumer) override;
246 device::Tensor Localize(ViewState& view, const device::Tensor& values,
247 const device::Tensor* rotations, QuaternionOrder order,
248 const device::Tensor& sources) override;
249
250 private:
251 StoreLock m_lock;
252 Scene& m_scene;
253 Ref<device::Device> m_device;
254 bool m_waitForKernels = true;
255 ColumnStore m_store;
256 Structure m_structure;
257 RenderHeader m_header;
258 Publisher m_publisher;
259 std::unique_ptr<bvh::Builder> m_builder;
260 TransformTable m_transforms;
261 MeshTable m_meshes;
262 PointsTable m_points;
263 CurvesTable m_curves;
264 chrono::batch_render::BoundsTable m_bounds;
265 TangentTable m_tangents;
266 TextureTable m_textures;
267 SemanticTable m_semantics;
268 SubsetTable m_subsets;
269 SensorTable m_sensors;
270 SimulationClock m_clock;
271 SensorPipelineTable m_pipelines;
272 ProductTable m_products;
273 ProductPlans m_plans;
274 MaterialTable m_materials;
275 SpectralTable m_spectra;
276 InstanceTable m_instances;
277 SurfaceTable m_surfaces;
278 LightTable m_lights;
279 ViewTable m_views;
280 std::vector<std::function<bool()>> m_commitSteps;
281 };
282
283 }
284