| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | // SPDX-License-Identifier: BSD-3-Clause | ||
| 2 | #pragma once | ||
| 3 | |||
| 4 | #include <functional> | ||
| 5 | #include <memory> | ||
| 6 | #include <span> | ||
| 7 | #include <string> | ||
| 8 | #include <string_view> | ||
| 9 | #include <vector> | ||
| 10 | |||
| 11 | #include "chrono_batch_render/bvh/builder.h" | ||
| 12 | #include "chrono_batch_render/device/device.h" | ||
| 13 | #include "chrono_batch_render/device/ref.h" | ||
| 14 | #include "chrono_batch_render/scene/scene.h" | ||
| 15 | #include "chrono_batch_render/scene/scene_update.h" | ||
| 16 | #include "chrono_batch_render/scene/tables/bounds.h" | ||
| 17 | #include "chrono_batch_render/scene/tables/captures.h" | ||
| 18 | #include "chrono_batch_render/scene/tables/curves.h" | ||
| 19 | #include "chrono_batch_render/scene/tables/instances.h" | ||
| 20 | #include "chrono_batch_render/scene/tables/lights.h" | ||
| 21 | #include "chrono_batch_render/scene/tables/materials.h" | ||
| 22 | #include "chrono_batch_render/scene/tables/meshes.h" | ||
| 23 | #include "chrono_batch_render/scene/tables/plans.h" | ||
| 24 | #include "chrono_batch_render/scene/tables/points.h" | ||
| 25 | #include "chrono_batch_render/scene/tables/products.h" | ||
| 26 | #include "chrono_batch_render/scene/tables/semantics.h" | ||
| 27 | #include "chrono_batch_render/scene/tables/sensor_pipelines.h" | ||
| 28 | #include "chrono_batch_render/scene/tables/sensors.h" | ||
| 29 | #include "chrono_batch_render/scene/tables/spectra.h" | ||
| 30 | #include "chrono_batch_render/scene/tables/subsets.h" | ||
| 31 | #include "chrono_batch_render/scene/tables/surfaces.h" | ||
| 32 | #include "chrono_batch_render/scene/tables/table.h" | ||
| 33 | #include "chrono_batch_render/scene/tables/tangents.h" | ||
| 34 | #include "chrono_batch_render/scene/tables/textures.h" | ||
| 35 | #include "chrono_batch_render/scene/tables/transforms.h" | ||
| 36 | #include "chrono_batch_render/scene/tables/views.h" | ||
| 37 | #include "chrono_batch_render/stage/columns/column_store.h" | ||
| 38 | #include "chrono_batch_render/stage/publish/publisher.h" | ||
| 39 | #include "chrono_batch_render/stage/structure/structure.h" | ||
| 40 | #include "chrono_batch_render/stage/views/world_poses.h" | ||
| 41 | |||
| 42 | namespace chrono::batch_render { | ||
| 43 | |||
| 44 | class SceneImpl; | ||
| 45 | |||
| 46 | [[nodiscard]] CHRONO_BATCH_RENDER_API StoreLock::Guard LockScene(const Scene* scene); | ||
| 47 | |||
| 48 | class SceneImpl : private WorldPoseSource { | ||
| 49 | public: | ||
| 50 | SceneImpl(Scene& scene, device::Device& device, const SceneDesc& desc); | ||
| 51 | ~SceneImpl(); | ||
| 52 | SceneImpl(const SceneImpl&) = delete; | ||
| 53 | SceneImpl& operator=(const SceneImpl&) = delete; | ||
| 54 | |||
| 55 | 379077 | [[nodiscard]] StoreLock::Guard Lock() const { | |
| 56 |
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|
380984 | return m_lock.Lock(); |
| 57 | } | ||
| 58 | |||
| 59 | const StoreLock& GetLock() const { | ||
| 60 | return m_lock; | ||
| 61 | } | ||
| 62 | |||
| 63 | 217864 | static SceneImpl& Get(Scene& scene) { | |
| 64 |
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|
217515 | return *scene.m_impl; |
| 65 | } | ||
| 66 | |||
| 67 | 268335 | static const SceneImpl& Get(const Scene& scene) { | |
| 68 | 268335 | return *scene.m_impl; | |
| 69 | } | ||
| 70 | |||
| 71 | 226 | template <class Write> Prim Define(std::string_view path, SchemaId schema, const Write& write) { | |
| 72 |
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226 | return Define(path, schema, 0, write); |
| 73 | } | ||
| 74 | |||
| 75 | template <class Write> | ||
| 76 | 2331 | Prim Define(std::string_view path, SchemaId schema, uint64_t apis, const Write& write) { | |
| 77 | 2331 | const auto lock = Lock(); | |
| 78 |
84/152chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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|
4662 | const std::string paths[] = {std::string(path)}; |
| 79 |
84/152chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Adc::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::AutoExposure::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BasisCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::BlackLevel::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Blooming::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Camera::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CameraSignal::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Capsule::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Ccm::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cfar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ColorBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cube::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Cylinder::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CylinderLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Demosaic::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Denoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiffractionPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DiskLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DistantLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::DomeLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Dropout::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Emva1288::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Encode::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Gain::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GaussianPsf::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GeomSubset::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Glare::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::GradientBackground::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HapkeSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::HermiteCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Integrate::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::IntensityNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ItuMaterial::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Lidar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LidarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LommelSeeligerSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::LunarLambertSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Material::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Mesh::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Meter::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NodeGraph::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::NurbsCurves::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::OrenNayarSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Plane::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PointInstancer::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Points::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::PortalLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Radar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RadarReturns::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeNoise::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RangeQuantize::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RectLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderProduct::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderSettings::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::RenderVar::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SampledSpectrum::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scope::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SensorPipeline::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Shader::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Sphere::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SphereLight::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::TexturePlacement::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToColor::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::ToPointCloud::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Tone::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPreviewSurface::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdPrimvarReader_float2::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdTransform2d::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::UsdUVTexture::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Vignette::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::WhiteBalance::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::World::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Xform::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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chrono::batch_render::Prim chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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|
6987 | return Handle(m_structure.Define(schema, paths, apis, write).firstPrim); |
| 80 | 6993 | } | |
| 81 | |||
| 82 | template <class Write> | ||
| 83 | 6 | PrimRange Define(Span<const std::string> paths, SchemaId schema, const Write& write, | |
| 84 | const BatchDesc& batch = {}) { | ||
| 85 |
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6 | return Define(paths, schema, 0, write, batch); |
| 86 | } | ||
| 87 | |||
| 88 | template <class Write> | ||
| 89 | 12 | PrimRange Define(Span<const std::string> paths, SchemaId schema, uint64_t apis, | |
| 90 | const Write& write, const BatchDesc& batch = {}) { | ||
| 91 | 12 | const auto lock = Lock(); | |
| 92 |
2/74chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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|
12 | return Range(m_structure.Define(schema, std::span(paths.data(), paths.size()), apis, write, |
| 93 |
4/76chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Adc::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::AutoExposure::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BasisCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::BlackLevel::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Blooming::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Camera::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CameraSignal::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Capsule::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Ccm::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cfar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ColorBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cube::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Cylinder::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::CylinderLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Demosaic::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Denoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiffractionPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DiskLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DistantLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::DomeLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Dropout::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Emva1288::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Encode::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Gain::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GaussianPsf::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GeomSubset::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Glare::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::GradientBackground::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HapkeSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::HermiteCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Integrate::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::IntensityNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ItuMaterial::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Lidar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LidarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LommelSeeligerSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::LunarLambertSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Material::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Mesh::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Meter::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NodeGraph::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::NurbsCurves::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::OrenNayarSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Plane::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PointInstancer::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Points::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::PortalLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Radar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RadarReturns::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeNoise::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RangeQuantize::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RectLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderProduct::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderSettings::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::RenderVar::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SampledSpectrum::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Scope::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SensorPipeline::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Shader::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Shader::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Sphere::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SphereLight::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::TexturePlacement::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToColor::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::ToPointCloud::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Tone::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPreviewSurface::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdPrimvarReader_float2::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdTransform2d::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::UsdUVTexture::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Vignette::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::WhiteBalance::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::World::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Define(chrono::batch_render::Scene&, chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::Xform::Desc const&, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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chrono::batch_render::PrimRange chrono::batch_render::SceneImpl::Define<chrono::batch_render::Scene::Define(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, unsigned long, chrono::batch_render::Scene::Define(chrono::batch_render::Span<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const>, chrono::batch_render::SchemaId, chrono::batch_render::BatchDesc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&, chrono::batch_render::BatchDesc const&):
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|
24 | batch.attachable)); |
| 94 | 12 | } | |
| 95 | |||
| 96 | 23 | template <class Write> void Apply(Span<const Prim> prims, SchemaId api, const Write& write) { | |
| 97 | 23 | const auto lock = Lock(); | |
| 98 |
17/42void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::BackgroundAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::BackgroundAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::CheckerboardAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::CheckerboardAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::DetectorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::DetectorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::FollowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::FollowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LensDistortionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LensDistortionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::LightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MaterialBindingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MaterialBindingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MinimalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MinimalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MotionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::MotionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::OmniShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::OmniShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricAreaLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricAreaLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricDistantLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhotometricDistantLightAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhysicalLightIlluminantAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PhysicalLightIlluminantAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PrototypeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::PrototypeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::RealTimeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::RealTimeAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SensorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SensorAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShadowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShadowAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ShapingAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SurfaceDetailAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SurfaceDetailAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ThermalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::ThermalAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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23 | m_structure.Apply(Indices(prims), api, write); |
| 99 | 23 | } | |
| 100 | |||
| 101 | template <class Write> | ||
| 102 | 4 | void Apply(Span<const Prim> prims, SchemaId api, std::string_view instance, | |
| 103 | const Write& write) { | ||
| 104 | 4 | const auto lock = Lock(); | |
| 105 |
4/6void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CollectionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::CollectionAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SemanticsLabelsAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Apply(chrono::batch_render::Scene&, chrono::batch_render::Span<chrono::batch_render::Prim const>, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::SemanticsLabelsAPI::Desc const&)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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4 | m_structure.Apply(Indices(prims), api, instance, write); |
| 106 | 4 | } | |
| 107 | |||
| 108 | std::vector<uint32_t> Indices(Span<const Prim> prims) const; | ||
| 109 | |||
| 110 | Prim Handle(uint32_t prim) const; | ||
| 111 | PrimRange Range(const PrimBlock& block) const; | ||
| 112 | void Check(const Prim& prim) const; | ||
| 113 | |||
| 114 | 5768 | device::Device& GetDevice() const { | |
| 115 | 5768 | return *m_device; | |
| 116 | } | ||
| 117 | |||
| 118 | 274 | ColumnStore& GetColumnStore() { | |
| 119 |
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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274 | return m_store; |
| 120 | } | ||
| 121 | |||
| 122 | 99445 | Structure& GetStructure() { | |
| 123 |
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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286515 | return m_structure; |
| 124 | } | ||
| 125 | |||
| 126 | const Structure& GetStructure() const { | ||
| 127 | return m_structure; | ||
| 128 | } | ||
| 129 | |||
| 130 | 7729 | Publisher& GetPublisher() { | |
| 131 |
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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7730 | return m_publisher; |
| 132 | } | ||
| 133 | |||
| 134 | 261 | bvh::Builder& GetBuilder() { | |
| 135 |
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261 | return *m_builder; |
| 136 | } | ||
| 137 | |||
| 138 | TransformTable& GetTransforms() { | ||
| 139 |
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41 | return m_transforms; |
| 140 | } | ||
| 141 | |||
| 142 | 2 | MeshTable& GetMeshes() { | |
| 143 |
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3 | return m_meshes; |
| 144 | } | ||
| 145 | |||
| 146 | PointsTable& GetPoints() { | ||
| 147 | return m_points; | ||
| 148 | } | ||
| 149 | |||
| 150 | 4220 | CurvesTable& GetCurves() { | |
| 151 |
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4220 | return m_curves; |
| 152 | } | ||
| 153 | |||
| 154 | 214 | chrono::batch_render::BoundsTable& GetBounds() { | |
| 155 |
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427 | return m_bounds; |
| 156 | } | ||
| 157 | |||
| 158 | TangentTable& GetTangents() { | ||
| 159 |
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2 | return m_tangents; |
| 160 | } | ||
| 161 | |||
| 162 | 1 | TextureTable& GetTextures() { | |
| 163 | 1 | return m_textures; | |
| 164 | } | ||
| 165 | |||
| 166 | 149 | const MaterialTable& GetMaterials() const { | |
| 167 |
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3667 | return m_materials; |
| 168 | } | ||
| 169 | |||
| 170 | 8539 | bool WaitsForKernels() const { | |
| 171 |
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8539 | return m_waitForKernels; |
| 172 | } | ||
| 173 | |||
| 174 | const SubsetTable& GetSubsets() const { | ||
| 175 |
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5 | return m_subsets; |
| 176 | } | ||
| 177 | |||
| 178 | 3517 | SemanticTable& GetSemantics() { | |
| 179 |
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3517 | return m_semantics; |
| 180 | } | ||
| 181 | |||
| 182 | InstanceTable& GetInstances() { | ||
| 183 |
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20 | return m_instances; |
| 184 | } | ||
| 185 | |||
| 186 | LightTable& GetLights() { | ||
| 187 |
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28 | return m_lights; |
| 188 | } | ||
| 189 | |||
| 190 | SurfaceTable& GetSurfaces() { | ||
| 191 | return m_surfaces; | ||
| 192 | } | ||
| 193 | |||
| 194 | 3675 | SimulationClock& GetClock() { | |
| 195 |
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void chrono::batch_render::SceneImpl::Apply<chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1}>(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >, chrono::batch_render::Scene::Apply(chrono::batch_render::Span<chrono::batch_render::Prim const>, chrono::batch_render::SchemaId, std::basic_string_view<char, std::char_traits<char> >)::{lambda(chrono::batch_render::RowWriter&)#1} const&):
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526 | return m_clock; |
| 196 | } | ||
| 197 | |||
| 198 | 6 | ProductTable& GetProducts() { | |
| 199 |
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6 | return m_products; |
| 200 | } | ||
| 201 | |||
| 202 | const ViewTable& GetViews() const { | ||
| 203 |
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13 | return m_views; |
| 204 | } | ||
| 205 | |||
| 206 | 3744 | const SensorPipelineTable& GetSensorPipelines() const { | |
| 207 |
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3797 | return m_pipelines; |
| 208 | } | ||
| 209 | |||
| 210 | 3536 | ProductPlans& GetPlans() { | |
| 211 |
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3536 | return m_plans; |
| 212 | } | ||
| 213 | |||
| 214 | 2 | void AddCommitStep(std::function<bool()> step) { | |
| 215 |
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4 | m_commitSteps.push_back(std::move(step)); |
| 216 | 2 | } | |
| 217 | |||
| 218 | 4546 | void RunCommitSteps() { | |
| 219 |
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4546 | std::erase_if(m_commitSteps, [](const std::function<bool()>& step) { return step(); }); |
| 220 | 4307 | } | |
| 221 | |||
| 222 | 4289 | bool CommitStepsPending() const { | |
| 223 | 4289 | return !m_commitSteps.empty(); | |
| 224 | } | ||
| 225 | |||
| 226 | 4289 | bool Pending() const { | |
| 227 |
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4289 | return CommitStepsPending() || m_publisher.Pending(); |
| 228 | } | ||
| 229 | |||
| 230 | SceneUpdate Update(const UpdateDesc& desc = {}, Stream producer = Stream::None()); | ||
| 231 | |||
| 232 | void RefreshTransforms(); | ||
| 233 | |||
| 234 | 468 | void UpdateIfPending() { | |
| 235 |
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468 | if (Pending()) { |
| 236 | 152 | Update(); | |
| 237 | } | ||
| 238 | 468 | } | |
| 239 | |||
| 240 | device::Operation Publish(const UpdateDesc& desc, Stream producer); | ||
| 241 | |||
| 242 | private: | ||
| 243 | device::Tensor Read(ViewState& view, device::DType type, Stream consumer, | ||
| 244 | QuaternionOrder order) override; | ||
| 245 | device::Tensor ReadScales(ViewState& view, device::DType type, Stream consumer) override; | ||
| 246 | device::Tensor Localize(ViewState& view, const device::Tensor& values, | ||
| 247 | const device::Tensor* rotations, QuaternionOrder order, | ||
| 248 | const device::Tensor& sources) override; | ||
| 249 | |||
| 250 | private: | ||
| 251 | StoreLock m_lock; | ||
| 252 | Scene& m_scene; | ||
| 253 | Ref<device::Device> m_device; | ||
| 254 | bool m_waitForKernels = true; | ||
| 255 | ColumnStore m_store; | ||
| 256 | Structure m_structure; | ||
| 257 | RenderHeader m_header; | ||
| 258 | Publisher m_publisher; | ||
| 259 | std::unique_ptr<bvh::Builder> m_builder; | ||
| 260 | TransformTable m_transforms; | ||
| 261 | MeshTable m_meshes; | ||
| 262 | PointsTable m_points; | ||
| 263 | CurvesTable m_curves; | ||
| 264 | chrono::batch_render::BoundsTable m_bounds; | ||
| 265 | TangentTable m_tangents; | ||
| 266 | TextureTable m_textures; | ||
| 267 | SemanticTable m_semantics; | ||
| 268 | SubsetTable m_subsets; | ||
| 269 | SensorTable m_sensors; | ||
| 270 | SimulationClock m_clock; | ||
| 271 | SensorPipelineTable m_pipelines; | ||
| 272 | ProductTable m_products; | ||
| 273 | ProductPlans m_plans; | ||
| 274 | MaterialTable m_materials; | ||
| 275 | SpectralTable m_spectra; | ||
| 276 | InstanceTable m_instances; | ||
| 277 | SurfaceTable m_surfaces; | ||
| 278 | LightTable m_lights; | ||
| 279 | ViewTable m_views; | ||
| 280 | std::vector<std::function<bool()>> m_commitSteps; | ||
| 281 | }; | ||
| 282 | |||
| 283 | } | ||
| 284 |