scene/tables/captures.h
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | // SPDX-License-Identifier: BSD-3-Clause | ||
| 2 | #pragma once | ||
| 3 | |||
| 4 | #include <cstdint> | ||
| 5 | #include <map> | ||
| 6 | #include <memory> | ||
| 7 | #include <span> | ||
| 8 | |||
| 9 | #include "chrono_batch_render/scene/tables/products.h" | ||
| 10 | |||
| 11 | namespace chrono::batch_render { | ||
| 12 | |||
| 13 | 353 | struct SimulationClock { | |
| 14 | double start = 0; | ||
| 15 | double end = 0; | ||
| 16 | double resetTime = 0; | ||
| 17 | uint64_t steps = 0; | ||
| 18 | uint64_t resets = 0; | ||
| 19 | }; | ||
| 20 | |||
| 21 | 1 | class CaptureSchedule { | |
| 22 | public: | ||
| 23 | 150 | explicit CaptureSchedule(Scene& scene) : m_scene(scene) {} | |
| 24 | |||
| 25 | void Schedule(std::span<const std::shared_ptr<const ResolvedProduct>> products, double start, | ||
| 26 | double end); | ||
| 27 | void Reset(); | ||
| 28 | bool Due(uint32_t prim) const; | ||
| 29 | |||
| 30 | private: | ||
| 31 | 157 | struct Entry { | |
| 32 | float frameRate = 0; | ||
| 33 | float startTime = 0; | ||
| 34 | int64_t next = 0; | ||
| 35 | bool due = true; | ||
| 36 | }; | ||
| 37 | |||
| 38 | Scene& m_scene; | ||
| 39 | std::map<uint32_t, Entry> m_entries; | ||
| 40 | }; | ||
| 41 | |||
| 42 | } | ||
| 43 |